This is just my opinion
- Design is a slightly more pleasing to the eye
GOOD
- A qualification attempt cost 2 turns instead of 3
GOOD
- The aerodynamic features are limited to level 10
BAD
- The structures are less costly in terms of number of turns
GOOD
- The structure "Track investing" gives a little more turns
GOOD
- "Track knowledge" increases by 20% per turn instead of 10%
GOOD
- No race for drivers who do not take part in qualifying
EXCELLENT
- The driver's feature "learning ability" was deleted ...
GOOD
- ... it is replaced by the highly expected feature "pit stops"!
EXCELLENT
- Ability to plan pit stops for the race on the "Strategy" page
EXCELLENT
- Ability to choose the type of tires to use at the start of the race
EXCELLENT
- Ability to automatically stop the driver to the pits if the car is damaged
EXCELLENT
- The bug with engine failure in the race SHOULD NORMALLY be fixed
GOOD
- Many bugs fixed
GOOD
as you can see, just one thing is bad (for me), i think aerodynamic is a important part in this game and shouldn't have a limit. but well, we play this season like you say and we'll see how feel it
other thing, i think was more funny when we had a negative money, you had a strategy for have all days 100 000 â?¬ for the engineer, and now you can buy all you want and always will have money for the engineer, but remember, it's just my opinion